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From Strife Wiki
|Name||Max Level||Casting Time||Target Radius||Description|
Activate to dash 500 distance in target direction. 120 Second Cooldown.
Activate to dash 400 distance in target direction. 180 Second Cooldown.
Target location to ride a massive wave, dealing 250 Magic damage and stunning all enemies for 1 seconds. Enemies touched by Breaking Wave become Wet for 5 seconds.
Target direction to launch an EMP missle. Upon reactivation, or contacting an enemy, the EMP explodes - slowing nearby enemies and lowering their Resistance by up to 30. More potent at closer ranges.
Target area to summon a solar eclipse. After a short delay, heals allies for 170 Health and deals 170 Magic Damage to enemies.
Target direction to dash, attacking all enemies you pass through.
If you hit at least 1 enemy, you may cast this ability again for up to 6 seconds - up to a total of 3 times.
Target direction to lunge, grabbing the first enemy hero you contact - launching you both into the air. While airborn you may continue to move.
Upon landing, you deal 195 Magic Damage in a small area.
Target position to leap there, dealing 75 Magic damage and applying a 50% tapering movement slow for 3 seconds.
Target direction to channel Bioswarm, dealing 65 Magic damage per second.
Removes up to 5 Resistance for 4 seconds.
Target location to toss bomb, which deals 135 Magic Damage and stuns enemies for 1 seconds after a delay.
Bomb can be activated early for half its damage and stun duration by hitting it with your Boomerang.
Throw a boomerang which deals 80% of Trace's attack damage to enemies.
Cooldown is reset if caught.
Consecrate an area. The area will grant vision and remain Consecrated until Aemon travels too far away.
Passive: Aemon's attacks deal 10 Magic damage to enemies within Consecration.
Target direction to send 3 shockwaves. Each shockwave deals 75 Magic Damage and slows targets. Bonus hits deal 30% damage.
Target a direction to deal 70 Magic damage and a 1 second Stun to enemies in a line.
Everthirst Flame will extend its range after touching an enemy or ally unit.
Target position to launch explosive grenade, dealing 80 Magic Damage, briefly stunning, and knocking away enemies. Will also knock you away twice as far as enemies.
Target location to create a trail of fire. Enemies take 20 Magic damage per second.
Attacks deal 35% splash damage to units in a 300 unit radius. Only one Ammo can be active.
Target a location to launch there after a short channel.
After landing, Jin She gains 5 Resistance for 5 seconds.
Enemy hero damage will interrupt channel.
Target location to emit a geyser from Eanu's chest piece, dealing 80 Magic Damage and pushing enemies away. Enemies hit by Geyser become Wet for 5 seconds.
Target a direction to launch polearm. Upon contacting an enemy, pulls Midknight towards them dealing 80 Magic Damage.
Target a direction to send 5 knights. On contact, knights explode for 40 Magic Damage and apply a tapering slow.
Throw leeches at target location, which attach to the closest enemy, stealing 65 Health in 3 waves.
Attacks gain 10% Lifesteal. Only one Ammo can be active.
Target location to create a cloud of toxic fumes. Fumes slow all enemies by 15% and reduces their resistance by -10. If toxic fumes are ignited by Fire Slug they explode dealing 100 Magic damage.
Attacks deal 10 bonus damage. Only one Ammo can be active.
Activate to dash in target direction. Your next attack deals 30 bonus Attack damage.
Target location to create sand pit which sucks enemies in and deals 100 Magic Damage over 3 seconds.
Target location to deal 75 Magic Damage and launch yourself just past that location, slowing vaulted enemies.
Attacking reduces this ability's cooldown by 2 seconds.
Target area to create a smoke cloud, reducing enemy resistance by 10 and drastically lowering their vision, while granting all allies inside the cloud 5 resistance. While inside the cloud, you are stealthed until you deal damage or use an ability.
Target location to spawn an invisible trap. Upon being triggered by an enemy, immobilizes all enemies in the area for 1 seconds and deals 75 damage.
You can have 2 active traps.
Target area to vanish for 1 second, then reappear at the target location. Upon reappearing, deals 75 Magic damage in the area.