|Voice Actor:||Jay Britton|
“Story: Shank wandered, lonely. Trapped Shank, freed, find Clunk. Shank, Clunk, wander together.
Lore[edit | edit source]
Shank was a lone soul. Roving the hills of Strife, he slowly grew insane. Because of his lunatic outbursts and insane behavior, he began to grow troublesome to the four cities of Strife, and many times they attempted to imprison him. But he somehow forged a magic key (some say through supernatural insights afforded to him by his own insanity) and always escaped from his captors. He converted his prison shackle ball into a crude ally, naming it "Clunk," and went on further rampages. Shank used his magic key to enter through the gates of the Strife Arena and now fights in the trials. Apparently because he has very little else to do.
Skills[edit | edit source]
|Slot 1||Ground Pound||Mana Cost: 95,100,105,110 Cooldown: 10 Radius: 450 Range: ,,,|
|slow and damage around self|
|Activate to smash the ground below you, dealing 85 Magic damage and applying a 20% Slow and Resistance reduction of -5 to all nearby enemies.|
|Slot 2||Jailbreak||Mana Cost: 50,50,50,50 Range: 1100,1100,1100,1100|
|line speed buff and debuff|
|Target direction to grant allies a burst of movespeed and apply a tapering 24% Movement Slow to enemies.|
|Slot 3||Frenzy||Mana Cost: 75,75,75,75 Cooldown: 30 Range: ,,,|
|Resistance and attack speed in combat|
|Passively causes attacks to grant up to 9 Resistance and 24 Attack Speed over 3 attacks. Buff lasts 4 seconds. |
Activating Frenzy gives Shank full charges.
|Slot 4||Manacle||Mana Cost: 95,95,95 Range: 900,900,900|
|long range hook|
|Target direction to launch a chain that attaches to the first enemy hit. The target is pulled back to Shank and takes 100 Magic damage. Max drag range is 1500 units.|
Stats by level[edit | edit source]
|Level||Max Health||Health Regen||Max Mana||Mana Regen||Minimum Attack Damage||Maximum Attack Damage||Level Build|
Hero Gear[edit | edit source]