From Strife Wiki
|Name||Max Level||Casting Time||Target Radius||Description|
Activate to dash 500 distance in target direction. 120 Second Cooldown.
Activate to dash 400 distance in target direction. 270 Second Cooldown.
Target location to ride a massive wave, dealing 250 Magic damage and stunning all enemies for 1 seconds. Enemies touched by Breaking Wave become Wet for 5 seconds.
Target area. After a delay, deals 140 Magic damage and applies a 60% Movement Slow.
Enemies near the center take an additional 75 damage and bonus slow.
Target location to turn all enemies into frogs for 2 seconds, slowing them by 35% and reducing their Resistance by 20.
Frogs cannot attack or use abilities.
Launch a crow in target direction, damaging and stunning the first enemy hit.
Deals up to 200 Magic damage and stuns for up to 3.5 seconds, based on the distance travelled.
Target direction to launch an EMP missle. Upon reactivation, or contacting an enemy, the EMP explodes - slowing nearby enemies and lowering their Resistance by up to 30. More potent at closer ranges.
Target direction to launch a chain that attaches to the first enemy hit. The target is pulled back to Shank and takes 100 Magic damage. Max drag range is 1500 units.
Target direction to dash, attacking all enemies you pass through.
If you hit at least 1 enemy, you may cast this ability again for up to 6 seconds - up to a total of 3 times.
Target position to teleport, dealing 150 Magic damage and stunning for 1 second.
2.0 second Channel Time. Taking damage will put the skill on a 5 second cooldown.
Target direction to lunge, grabbing the first enemy hero you contact - launching you both into the air. While airborn you may continue to move.
Upon landing, you deal 195 Magic Damage in a small area.
Target location to deal 140 Magic damage and stun targets for 1 seconds, launching Vermillion backwards.
Target direction to fire a powerful beam. Beam impacts the first enemy hit, dealing 65 Magic Damage/sec for 5 seconds.
Enemies near target take 25% damage.
Target position to leap there, dealing 75 Magic damage and applying a 50% tapering movement slow for 3 seconds.
Target direction to launch bindweed, stunning and pulling the first enemy hit for 1.2 seconds and dealing 80 Magic damage.
Target direction to channel Bioswarm, dealing 65 Magic damage per second.
Removes up to 5 Resistance for 4 seconds.
Target direction to deal 40 Magic damage and apply a slow. The weapon will return, affecting enemies again on the way back.
Target location to toss bomb, which deals 135 Magic Damage and stuns enemies for 1 seconds after a delay.
Bomb can be activated early for half its damage and stun duration by hitting it with your Boomerang.
Throw a boomerang which deals 80% of Trace's attack damage to enemies.
Cooldown is reset if caught.
|Breath of Oracles||4||0.25|
Target direction to deal 90 Magic damage.
Target location to place mine. Mines activate when an enemy walks nearby, chasing the enemy and exploding for 90 Magic damage.
Target location to deal 85 Magic damage and apply a 35% Movement Speed Slow for 2 seconds.
Target location to slow enemies and deal up to 180 Magic damage over 7 seconds.
Target direction to send 3 shockwaves. Each shockwave deals 75 Magic Damage and slows targets. Bonus hits deal 30% damage.
Target location to create a trail of fire. Enemies take 20 Magic damage per second.
Attacks deal 35% splash damage to units in a 300 unit radius. Only one Ammo can be active.
Target a location to launch there after a short channel.
After landing, Jin She gains 5 Resistance for 5 seconds.
Enemy hero damage will interrupt channel.
Target location to emit a geyser from Eanu's chest piece, dealing 80 Magic Damage and pushing enemies away. Enemies hit by Geyser become Wet for 5 seconds.
Target a direction to launch polearm. Upon contacting an enemy, pulls Midknight towards them dealing 80 Magic Damage.
Activate to charge ion cannon. Upon selecting target direction, shoots ion beam which deals up to 115 Magic Damage to enemies.
Damage and range based on charge time (max after 1.2 seconds). If ability is not reactivated, regain half mana back.
Target direction to grant allies a burst of movespeed and apply a tapering 24% Movement Slow to enemies.
Target a direction to send 5 knights. On contact, knights explode for 40 Magic Damage and apply a tapering slow.
Target location to create a cloud of toxic fumes. Fumes slow all enemies by 15% and reduces their resistance by -10. If toxic fumes are ignited by Fire Slug they explode dealing 100 Magic damage.
Attacks deal 10 bonus damage. Only one Ammo can be active.
Activate to dash in target direction. Your next attack deals 30 bonus Attack damage.
Target location to create sand pit which sucks enemies in and deals 100 Magic Damage over 3 seconds.
Target direction to launch a rocket that deals 70 Magic damage to the first enemy hit.
Target area to create a circular fence that lasts 3 seconds.
Enemies who walk through the fence are stunned for 0.75 seconds and take 75 Magic damage.
Target area to create a smoke cloud, reducing enemy resistance by 10 and drastically lowering their vision, while granting all allies inside the cloud 5 resistance. While inside the cloud, you are stealthed until you deal damage or use an ability.
Target location to spawn an invisible trap. Upon being triggered by an enemy, immobilizes all enemies in the area for 1 seconds and deals 75 damage.
You can have 2 active traps.
Dash forward with two swings. Each swing deals 70 Magic damage. Multiple hits on a target deal 75% damage.
This ability refreshes when an enemy hero dies near you.
Target area to launch gadget. Gadget attaches itself to all enemy heroes, dealing 80 Magic Damage and leashing them to the area for 1.5 seconds.
Target area to vanish for 1 second, then reappear at the target location. Upon reappearing, deals 75 Magic damage in the area.
Target location to deal 80 Magic damage and apply a 16% Movement Speed slow for 4 seconds.
Target location to charge there. Impacts the first enemy hero, dealing 75 Magic damage and stunning for 0.8 seconds.