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Name | Max Level | Casting Time | Target Radius | Description |
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14px Slide (3) | 1 | 0 | Activate to dash <span class="strife-caret-c">500 distance</span> in target direction. <span class="strife-formatted-cooldown">120</span> Second Cooldown.
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14px Slide | 1 | 0 | Activate to dash 400 distance in target direction. <span class="strife-formatted-cooldown">270</span> Second Cooldown.
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14px Manacle | 3 | 0.3 | Target direction to launch a chain that attaches to the first enemy hit. The target is pulled back to Shank and takes <span class="strife-caret-o"><span class="strife-formatted-damage">100</span> Magic damage</span>. Max drag range is 1500 units.
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14px Deliverance | 3 | 0.55 | 100 | Launch a crow in target direction, damaging and stunning the first enemy hit.<br/><br/>Deals up to <span class="strife-caret-o"><span class="strife-formatted-damage">200</span> Magic damage</span> and stuns for up to 3.5 seconds, based on the distance travelled.
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14px Breaking Wave | 3 | 0.4 | 400 | Target location to ride a massive wave, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">250</span> Magic damage</span> and stunning all enemies for <span class="strife-formatted-stun_duration">1</span> seconds. Enemies touched by Breaking Wave become Wet for 5 seconds.
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14px Rocket Jump | 3 | 0.3 | 200 | Target location to deal <span class="strife-caret-o"><span class="strife-formatted-damage">140</span> Magic damage</span> and stun targets for <span class="strife-formatted-stun">1</span> seconds, launching Vermillion backwards.
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14px Orbital Drop | 3 | 0 | 400 | Target position to teleport, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">150</span> Magic damage</span> and stunning for 1 second. <br/><br/>2.0 second Channel Time. Taking damage will put the skill on a 5 second cooldown.
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14px Piledriver | 3 | 0.4 | Target direction to lunge, grabbing the first enemy hero you contact - launching you both into the air. While airborn you may continue to move. <br/><br/>Upon landing, you deal <span class="strife-caret-o"><span class="strife-formatted-damage">195</span></span> Magic Damage in a small area.
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14px Croaking Curse | 3 | 0.2 | 350 | Target location to turn all enemies into frogs for <span class="strife-formatted-duration">2</span> seconds, slowing them by 35% and reducing their Resistance by <span class="strife-formatted-resistance_reduction">20</span>. <br/><br/>Frogs cannot attack or use abilities.
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14px Catastrophe | 3 | 0.3 | 325 | Target area. After a delay, deals <span class="strife-caret-o"><span class="strife-formatted-damage">140</span> Magic damage</span> and applies a 60% Movement Slow.<br/><br/>Enemies near the center take an additional <span class="strife-caret-o"><span class="strife-formatted-bonus_damage">75</span>
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14px Nether Strike | 3 | 0.25 | Target direction to dash, attacking all enemies you pass through. <br/><br/>If you hit at least 1 enemy, you may cast this ability again for up to 6 seconds - up to a total of 3 times.
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14px EMP Cannon | 3 | 0.4 | Target direction to launch an EMP missle. Upon reactivation, or contacting an enemy, the EMP explodes - slowing nearby enemies and lowering their Resistance by up to <span class="strife-formatted-resistance">30</span>. More potent at closer ranges.
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14px EMP Cannon | 3 | 0.4 | Target direction to launch an EMP missle. Upon reactivation, or contacting an enemy, the EMP explodes - slowing nearby enemies and lowering their Resistance by up to <span class="strife-formatted-resistance">30</span>. More potent at closer ranges.
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14px Deliverance | 3 | 0.55 | 100 | Launch a crow in target direction, damaging and stunning the first enemy hit.<br/><br/>Deals up to <span class="strife-caret-o"><span class="strife-formatted-damage">200</span> Magic damage</span> and stuns for up to 3.5 seconds, based on the distance travelled.
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14px Rocket Jump | 3 | 0.3 | 200 | Target location to deal <span class="strife-caret-o"><span class="strife-formatted-damage">140</span> Magic damage</span> and stun targets for <span class="strife-formatted-stun">1</span> seconds, launching Vermillion backwards.
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14px Croaking Curse | 3 | 0.2 | 350 | Target location to turn all enemies into frogs for <span class="strife-formatted-duration">2</span> seconds, slowing them by 35% and reducing their Resistance by <span class="strife-formatted-resistance_reduction">20</span>. <br/><br/>Frogs cannot attack or use abilities.
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14px Bomb Toss | 4 | 0.3 | 300 | Target location to toss bomb, which deals <span class="strife-caret-o"><span class="strife-formatted-damage">135</span> Magic Damage</span> and stuns enemies for <span class="strife-formatted-stun">1</span> seconds after a delay.<br/><br/>Bomb can be activated early for half its damage and stun dura
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14px Poison Slug | 4 | 0.5 | 300 | Target location to create a cloud of toxic fumes. Fumes slow all enemies by <span class="strife-formatted-slow">15</span>% and reduces their resistance by <span class="strife-formatted-resistance">-10</span>. If toxic fumes are ignited by Fire Slug they explode dealing <span class="strife-caret-o"><
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14px Vanish | 4 | 0 | 300 | Target area to vanish for 1 second, then reappear at the target location. Upon reappearing, deals <span class="strife-caret-o"><span class="strife-formatted-damage">75</span> Magic damage</span> in the area.
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14px Smoke Cloud | 4 | 0.25 | 325 | Target area to create a smoke cloud, reducing enemy resistance by <span class="strife-formatted-resistance_reduction">10</span> and drastically lowering their vision, while granting all allies inside the cloud <span class="strife-formatted-resistance">5</span> resistance. While inside the cloud, you
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14px Hookshot | 4 | 0.2 | Target a direction to launch polearm. Upon contacting an enemy, pulls Midknight towards them dealing <span class="strife-caret-o"><span class="strife-formatted-damage">80</span> Magic Damage</span>.
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14px Sticky Trap | 4 | 0.25 | 175 | Target location to spawn an invisible trap. Upon being triggered by an enemy, immobilizes all enemies in the area for <span class="strife-formatted-immobilize">1</span> seconds and deals <span class="strife-caret-o"><span class="strife-formatted-damage">75</span></span> damage.<br/><br/>You can have
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14px Fire Slug | 4 | 0.3 | Target location to create a trail of fire. Enemies take <span class="strife-caret-o"><span class="strife-formatted-damage">20</span> Magic damage</span> per second.<br/><br/><span class="strife-caret-4">44Flame Ammo</span><br/>Attacks deal <span class="strife-formatted-splash">35</span>% splash dama
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14px Geyser | 4 | 1 | 150 | Target location to emit a geyser from Eanu's chest piece, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">80</span> Magic Damage</span> and pushing enemies away. Enemies hit by Geyser become Wet for 5 seconds.
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14px Rocket Barrage | 4 | 0 | 70 | Target direction to launch a rocket that deals <span class="strife-caret-o"><span class="strife-formatted-damage">70</span> Magic damage</span> to the first enemy hit.
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14px Breath of Oracles | 4 | 0.25 | Target direction to deal <span class="strife-caret-o"><span class="strife-formatted-damage">90</span> Magic damage</span>.
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14px Avalanche | 4 | 0 | 250 | Target position to leap there, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">75</span> Magic damage</span> and applying a <span class="strife-formatted-taperingslow">50</span>% tapering movement slow for 3 seconds.
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14px Ion Cannon | 4 | 0 | Activate to charge ion cannon. Upon selecting target direction, shoots ion beam which deals up to <span class="strife-caret-o"><span class="strife-formatted-damage">115</span> Magic Damage</span> to enemies.<br/><br/>Damage and range based on charge time (max after 1.2 seconds). If ability is not r
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14px Shock Field | 4 | 0.3 | 300 | Target area to create a circular fence that lasts 3 seconds.<br/><br/>Enemies who walk through the fence are stunned for <span class="strife-formatted-stun">0.75</span> seconds and take <span class="strife-caret-o"><span class="strife-formatted-damage">75</span> Magic damage</span>.
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14px Boomerang | 4 | 0.25 | Throw a boomerang which deals <span class="strife-formatted-percent_damage">80</span>% of Trace's attack damage to enemies.<br/><br/>Cooldown is reset if caught.
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14px Tether Shot | 4 | 0.3 | 325 | Target area to launch gadget. Gadget attaches itself to all enemy heroes, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">80</span> Magic Damage</span> and leashing them to the area for <span class="strife-formatted-duration">1.5</span> seconds.
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14px Sweeping Strikes | 4 | 0.25 | 200 | Dash forward with two swings. Each swing deals <span class="strife-caret-o"><span class="strife-formatted-damage">70</span> Magic damage</span>. Multiple hits on a target deal 75% damage.<br/><br/>This ability refreshes when an enemy hero dies near you.
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14px Burrow Bots | 4 | 0 | 350 | Target location to place mine. Mines activate when an enemy walks nearby, chasing the enemy and exploding for <span class="strife-caret-o"><span class="strife-formatted-damage">90</span> Magic damage.</span>
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14px Zidek Charge | 4 | 0.45 | Target location to charge there. Impacts the first enemy hero, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">75</span> Magic damage</span> and stunning for <span class="strife-formatted-stun">0.8</span> seconds.
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14px Bo Throw | 4 | 0.3 | Target direction to deal <span class="strife-caret-o"><span class="strife-formatted-damage">40</span> Magic damage</span> and apply a slow. The weapon will return, affecting enemies again on the way back.
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14px Bindweed | 4 | 0.4 | 70 | Target direction to launch bindweed, stunning and pulling the first enemy hit for <span class="strife-formatted-stun">1.2</span> seconds and dealing <span class="strife-caret-o"><span class="strife-formatted-damage">80</span> Magic damage</span>.
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14px Yak Attack | 4 | 0.75 | 250 | Target location to deal <span class="strife-caret-o"><span class="strife-formatted-damage">80</span> Magic damage</span> and apply a <span class="strife-formatted-slow">16</span>% Movement Speed slow for 4 seconds.
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14px Rocket Barrage | 4 | 0 | 70 | Target direction to launch a rocket that deals <span class="strife-caret-o"><span class="strife-formatted-damage">70</span> Magic damage</span> to the first enemy hit.
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14px Dark Storm | 4 | 0.2 | 300 | Target location to slow enemies and deal up to <span class="strife-caret-o"><span class="strife-formatted-damage">180</span> Magic damage</span> over 7 seconds.
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14px Cheese Shot | 4 | 0.5 | 300 | Target location to deal <span class="strife-caret-o"><span class="strife-formatted-damage">85</span> Magic damage</span> and apply a 35% Movement Speed Slow for <span class="strife-formatted-slow_duration">2</span> seconds.
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14px Breath of Oracles | 4 | 0.25 | Target direction to deal <span class="strife-caret-o"><span class="strife-formatted-damage">90</span> Magic damage</span>.
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14px Avalanche | 4 | 0 | 250 | Target position to leap there, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">75</span> Magic damage</span> and applying a <span class="strife-formatted-taperingslow">50</span>% tapering movement slow for 3 seconds.
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14px Shock Field | 4 | 0.3 | 300 | Target area to create a circular fence that lasts 3 seconds.<br/><br/>Enemies who walk through the fence are stunned for <span class="strife-formatted-stun">0.75</span> seconds and take <span class="strife-caret-o"><span class="strife-formatted-damage">75</span> Magic damage</span>.
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14px Boomerang | 4 | 0.25 | Throw a boomerang which deals <span class="strife-formatted-percent_damage">80</span>% of Trace's attack damage to enemies.<br/><br/>Cooldown is reset if caught.
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14px Jailbreak | 4 | 0.2 | Target direction to grant allies a burst of movespeed and apply a tapering <span class="strife-formatted-taperingslow">24</span>% Movement Slow to enemies.
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14px Aether Beam | 4 | 0.3 | Target direction to fire a powerful beam. Beam impacts the first enemy hit, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">65</span> Magic Damage/sec</span> for 5 seconds. <br/><br/>Enemies near target take 25% damage.
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14px Ion Cannon | 4 | 0 | Activate to charge ion cannon. Upon selecting target direction, shoots ion beam which deals up to <span class="strife-caret-o"><span class="strife-formatted-damage">115</span> Magic Damage</span> to enemies.<br/><br/>Damage and range based on charge time (max after 1.2 seconds). If ability is not r
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14px Tether Shot | 4 | 0.3 | 325 | Target area to launch gadget. Gadget attaches itself to all enemy heroes, dealing <span class="strife-caret-o"><span class="strife-formatted-damage">80</span> Magic Damage</span> and leashing them to the area for <span class="strife-formatted-duration">1.5</span> seconds.
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14px Predator Strike | 4 | 0 | Activate to dash in target direction. Your next attack deals <span class="strife-caret-o"><span class="strife-formatted-attack_charged">30</span></span> bonus Attack damage.
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14px Firefall | 4 | 0 | 120 | Target a location to launch there after a short channel.<br/><br/>After landing, Jin She gains <span class="strife-formatted-resistance">5</span> Resistance for 5 seconds.<br/><br/>Enemy hero damage will interrupt channel.
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14px Earthen Slam | 4 | 0.4 | Target direction to send 3 shockwaves. Each shockwave deals <span class="strife-caret-o"><span class="strife-formatted-damage">75</span></span> Magic Damage and slows targets. Bonus hits deal 30% damage.
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14px Bioswarm | 4 | 0.1 | Target direction to channel Bioswarm, dealing <span class="strife-caret-o"><span class="strife-formatted-damage_per_second">65</span> Magic damage</span> per second.<br/><br/>Removes up to <span class="strife-formatted-resistance_reduction">5</span> Resistance for 4 seconds.
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14px Knight Blitz | 4 | 0.4 | Target a direction to send 5 knights. On contact, knights explode for <span class="strife-caret-o"><span class="strife-formatted-damage">40</span></span> Magic Damage and apply a tapering slow.
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14px Quickpit | 4 | 0.35 | 300 | Target location to create sand pit which sucks enemies in and deals <span class="strife-caret-o"><span class="strife-formatted-damage">100</span> Magic Damage</span> over 3 seconds.
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